Star trek 2013 free download
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Click on the download button of the selected service. Install the. Most of our games are uploaded in a single link. And now time to enjoy : In case of problems do not hesitate to contact me! Storage 21GB. Direct X Version Requires Epic Games account.
Languages Supported. All rights reserved. Due to insurmountable technical issues with the platform, however, support for OS X ended in February By January , the game had over 3.
You have the conn! Summon your skills in strategy, combat, diplomacy, and leadership to master the dangerous universe of Star Trek Fleet Command. Enter a galaxy on the brink of war as Federation, Klingon, and Romulan forces vie for control of the Alpha and Beta quadrants.
Discover an ancient secret that could tip the scales of power forever. As the commander of a starbase on the edge of civilized space, you will recruit iconic officers like James T. If this is the case for the games, Mad Doc Software have some encouraging form. Armada was a fine, playable RTS that gave fans a great Borg storyline. Then they released Armada 2 - a disappointingly samey rehash of the first. Following the good-bad rule, Star Trek: Legacy should be great.
And when you consider the E3 presentation, which evoked the classic Wrath Of Khan, you're carrying one excited basket of chaps. Legacy has a pretty adventurous selling point, that'll have the more outdoors-wary among us howling and slavering in a way that would cause a vicar to shuffle awkwardly in his chair.
Legacy starts you off in the 22nd century and spans centuries, encompassing every Star Trek era there's ever been. There's an epic, over-arching plot - and that's some arch, mister - that carries you through all the technological developments, all the Enterprises, all the Deep Space Nines, all the Voyagers and all the dinky Defiants.
So how do you get all that in? The three separate eras are continuous in terms of both the storyline and the fleet that you carry into battle each mission. Streamlining a timeline that's grown so organically must be a Herculean task, especially when a good proportion of the fans would be furious, say, if the Defiant appeared before But that's not the only problem; the set designers of Enterprise, the prequel series, couldn't bring themselves to make the ships look less futuristic than the '60s classic, which was supposed to be built nearly a century later.
How will that affect the game's design? Kirk's ship has never looked better. You've got to admire the bare-faced balls of someone who's dared to improve the slinky clunk of the classic NCC But what will combat be like? Point, click, phasers? The static lasers-on, lasers-off battles of the TV series, with an occasional manoeuvre named after someone they just made up?
Gameplay Star Trek is a single-player third person shooter action game with cooperative gameplay elements, which allow two players to control Kirk and Spock.
When playing in the single-player mode, Kirk and Spock have different paths through the missions in order to encourage re-playability. The game does not allow players to switch between Kirk and Spock during a chapter, although this ability was included in preview versions of the game shown to reviewers prior to launch.
It also does not allow for fellow players to "drop-in" to play alongside co-operatively. In a similar manner to the Gears of War series, the game includes a cover system, which protects the player characters from enemy fire. The two characters show different gameplay techniques, with Kirk being the more typical shooter while Spock has stealth techniques and can use the Vulcan nerve pinch and mind meld.
Each character is equipped with weapons to reflect their gameplay style, with Kirk armed with a phaser equipped with a stun setting, while Spock's weapon is quieter to reflect his stealthier style of play and freezes enemies instead. As players progress through the game, they gain experience allowing them to unlock additional settings for those weapons. In addition to the weapons, the player characters are also equipped with tricorders, which are used to interact with the environment and progress plot points.
During the course of the game, players have to fight their way across a number of environments. The first mission sees Kirk and Spock land on the planet New Vulcan; a colony created by Vulcans following the destruction of their homeworld in the film. There are further types of gameplay in Star Trek seen in the mini-games that appear throughout, such as those featuring "space dives" as seen in both 's Star Trek and 's Star Trek Into Darkness.
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