Empire earth 2 realistic mod ver 48 download
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TBA Owned Free. Menu Store New releases. Sign in Create account Sign in. The search term must be at least 3 characters long. Empire Earth series intercepting nuclear weapons the realism mod ver. Carolus Magnus Carolus Magnus Sorry, data for given user is currently unavailable.
Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation You can't chat with this user due to their or your privacy settings. You can't chat with this user because you have blocked him. You can't invite this user because you have blocked him. Posted June 25, So, I've been skimming over the mods over at heavengames, and I've taken interest in the above mentioned mod and, of course, the empire earth IV project.
Now, the realism mod adds a lot of lovely nuclear toys to your arsenal, but since from the atomic age onward I'm always getting annihilated by nuclear v2's, ballistic missile subs and other elements of the ai's nuclear capability, seemingly without being able to stop the nukes as you would in the vannila EEII with aa sites and aa units and with the proper research , I was wondering if I'm missing out on some specific tech or unit.
So, if I'm missing out on something basic or if there are specific strategies to counter these weapons, could you please let me know? No posts in this topic were marked as the solution yet. If you can help, add your reply. Posted June 30, You're lucky, for me Realistic MOD, ver 48 didn't work debug on start. I talked to iwanicki yesterday, and he's all the time working on the new, better version of the mod.
It has got a Minor Updates system, where usually at least 1 Minor Update is released per month. Compatibility, Critical and Hotfix updates are delivered to players as soon as possible, without unnecessary delays.
Thanks to this, users can enjoy their favourite game, crash-free, on the newest Windows versions, even using their new computers.
Please read a separate page to view Minor Update changes. The first version of Unofficial Patch 1. Dead animals self-destruct over time. This is convenient because it does not take place. If you do not gather meat from the dead animal, it quickly disappears. Predators are more strong. All animals contain more food. The Privateer epoch is real pirate ship. It can make Plague epidemic. Druids can infect any citizen or soldier with plague. An infected person is slowly dying. Also, the infected person infects those units around him.
This is really new effect. Special ability. These units store energy. After that, they cause a Crushing blow. After this blow most of the units instantly die. Two bombers Gotha and Tu 95 use chemical bombs. Damaged buildings are located in your area restores itself. Radiation zones after tactical and Strategic Nuclear weapon are different. Size of craters are different too. Fire arrow for fire archer. This is real fire archers. It burns buildings and wooden units. Special missile for fighter-bomber.
Special big missile for destroyer. Special fast AA missile for Thaad. Special big missile for heavy artillery Special fast and big rocket for MLRS light artillery epoch. New model of Tomahawk for Tu Two types of chemical bombs for chemical planes. Special little bomb for Zeppelin. Big shell for Big Bertha. All powerfull weapon have craters after blowing up.
Craters and blood have more life time. The Fire Bowman is equipped with a long-bow and fire arrows capable of burning buildings and wooden units such as ships or siege towers.
They will burn even after the ceasefire. This is fast and powerfull bomber shoots via tomahawk missiles. English archer for British. AWACS can manage a modern aircrafts, modern fleet, military helicopters, robots, some of the air defense systems, ballistic missile strikes. AWACS can not control the troops destined for the tactical operation and the old types of weapons. AWACS can research territory and find out hidden units. AWACS can see enemy aircrafts, helicopters and ships on the map, wherever they are.
AWACS seriously increases your attack power, range and a review of units in a huge range. Global vision for Satellite. Satellite can detect all non hidden units on the map, wherever they are. After researching the technology in tech tree panel, it can shoot down ballistic missiles. An auxiliary ship can repair all naval units.
Pre-dreadnought Battleships are heavily armored naval vessels that carry a devastating array of armaments. It very strong against sailing ships.
It available from 10 epoch. A minesweeper is a small naval warship designed to counter the threat posed by Naval mines. Minesweepers generally detect then neutralize Naval mines in advance of other naval operations.
Minesweeper can detect hidden units. Minesweeper also can produce and lay mines. Minesweeper can take his previously installed mine. Subsequently, he can lay it again. This is important. Miner could not lay Naval mines when he shoots or move. Miner or shoots or lays the Naval mines. So if you want to put mine near the enemy units, you have to click on botton to set the stance of unit. A naval mine is a self-contained explosive device placed in water to destroy surface ships or submarines.
Naval mine is hidden unit. Only special units can find out Naval mines. It available in Minesweeper. It shoots via Nuclear Tomahawk. It is very sharp and powerfull weapon. Archers becomes into riflemen. Swordsman becomes into machinegun. Mortar is different unit. They use markets for trade like trade carts.
All hidden units have special icon. And all unit which can find out hidden units have another special icon. Available in new special airport. U 2 is real invisible unit. MGM Pershing is medium range nuclear ballistic missiles. Pershing is good against Infantry and Buildings. Tavern is economic building capable to produce gold.
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